Uh...they're SUPPOSED to have the same family. Otherwise they won't all link to the same gray and you get duplicate graytextures. Having 12 recolors is generally a bad practice, though, as the game will be confused about which one to use, but this is not as bad as having 12 grays! A little confuzzlement at transition time about which of the 3 or 4 browns to use is not as bad as 12 grays hogging memory footprint!
Plus you can decide which one to keep as your brown and nuke the rest, and the entire mess works.
Yes, but I've been de-binning them b/c I don't want a 4,000 poly hair to randomly spawn on townie fugs, and now I have to re-do the families for every single hair colour to have it work properly. Pisses me off.
I always keep the greys anyway, just in case I delete the grey placeholder by accident. I'm anal that way.
And why'd like 10 pages go poof from that S2C thread?