Those ruffles are freaking hot. Teach me!
Dude - it's so easy you'll be putting ruffles on everything.
Here's a link to a bigger picture if you need it:
http://i38.tinypic.com/ou7hbl.jpg![](http://i38.tinypic.com/4shd00.jpg)
1. Make a sphere with 10 stacks. I left the slices at 12 - no need for more.
2. Cut its bum off so that it's a section - do it in parts because you might accidentally delete more than you want because it's a sphere.
3. Once its bum is cut off it will have no back - but that's okay
4. Cut its head and tail off, so without the spherityness it looks roughly like a square. *Don't try to spherify planes to skip to this step - they just get harsh*
5. Spread its vertices out to totally square - I select by individual vertex and move it, rather than scaling, which can take longer. At this point in the model, map it - because it's not going to be a different texture ruffle to ruffle, and this will make your life easier later.
6. CTRL+A to select all, CTRL+D to duplicate selection, move it, and for a little less uniformity, don't move it exactly (of course this is my Pythagorean idea of less uniformity
![Tongue](http://phorum.mustnotbenamed.com/Smileys/default/tongue.gif)
) and then select each vertex that corresponds with the others and CTRL+N to snap them together.
7. Once you've made it as long as you need to make it (e.g. the length of the bed) select the whole thing and then duplicate again. Don't move it or anything - just Reverse Vertex Order to put a back on it.
8. Select the bottom row and pull it up to even with the next row up - this will give it a nice finish, make the bottom flat, while hiding the bottom of the mesh
9. Straighten the top. Regroup at your leisure.
10. Done. Now some randomising like mando and Quinctia suggested - what I found to be most effective was to select a section and rotate it.
![Smiley](http://phorum.mustnotbenamed.com/Smileys/default/smiley.gif)
And for those of you who find this after tinypic has deleted the picture, the tutorial is now up on
my siteI have similar textures to that already lined up - I just want something different.
And I will make a little easy to recolour model - and I almost always include the UV maps.
![Smiley](http://phorum.mustnotbenamed.com/Smileys/default/smiley.gif)
Have my babies. Please.
No more babies for me.
![Cheesy](http://phorum.mustnotbenamed.com/Smileys/default/cheesy.gif)