![](http://th73.deviantart.com/fs35/300W/f/2008/296/1/f/Tudor_Arch_Windows_1_through_3_by_dragonarts.jpg)
Well, the master window, plus the two tile and three tile versions look done. There's a funny shadow on the three tile one in this shot. I'm not sure why it showed up that way when the wall shadow mesh is a duplicate of the mesh for the master object but I think I have that fixed. I haven't checked again in the game since I took this screenshot. Now just ... 189 (more or less) files to go!
Question for you guys. When downloading build sets, such as a set of windows, would you rather have the set broken down into subsets which each have their own master object or have all the objects in the set which can have the same texture file share so that there are less objects to recolor to do the whole set? The reason I ask is because I've planned this set to have 4 subsets: a plain set, a set with a triskele knot tracery pattern, a set with a knotwork panel tracery, and a set with a knot and leaf tracery. The tracery sets with have those as a separately recolorable subset. All the sets will include a number of windows, plus doors. The plain set will also include a one and two tile arch. I can set EVERYTHING so that they pull the frame textures from the one tile long window (the master window) or I can set each of the sets to have their own master window. What do you think?