If you are viewing this in a browser that does not
properly wrap the text of TXT files, please save it
and view it in Notepad or right-click and select
"View Source."
--------------------------------------------------------------
CONTENTS
Intro & Other Stuff
Eye Color Properties
Skin Color Properties
Hair, Eyebrow, and Facial Hair Binning
--------------------------------------------------------------
INTRO AND OTHER STUFF
When Maxis designed the genetics system of TS2, they designed something very good.
When they made BodyShop, they made something very good.
Unfortunately, they did not give BodyShop the ability to set whether a color should be dominant or recessive. All custom content is automatically given the highest priority over Maxis-made content.
And this is very, very bad. For pale blue eyes should never dominate over brown, nor should platinum hair prevail over black. However, thanks to Maxis' flawed system, it does just that.
This guide will hopefully explain clearly and concisely how to remedy these problems.
Without a lot of research by people brainier than myself, this never would have happened. Thus special thanks are in order to the good and gentle citizens of the following realms:
http://sims.ambertation.dehttp://www.moreawesomethanyou.comhttp://www.modthesims2.comYou may print, link to, and transfer by floppy disc if necessary this document, but you may not put this document up on your own website without my permission. I may be contacted in my guestbook at
http://www.springhole.net or on my message board at the same site.
SyeraMiktayee
http://www.springhole.net/bogsimshttp://www.springhole.net--------------------------------------------------------------
!!!!!HOLD IT!!!!!!!!
Before you go any farther, please check the following:
-You have SimPe (available from
http://sims.ambertation.de)
-You know enough about it that you can use it without hurting your brain. (Too hard.)
-You're knowledgable enough to make backup files just in case you really mess something up.
If you check out for all of these, feel free to move on.
--------------------------------------------------------------
EYE COLOR PROPERTIES
Open your file in SimPe.
Under Texture Overlay XML, there is a line titled "genetic." Click this line. Change the number to anything from 1 to 4, depending on how dominant or recessive you want your color to be.
1 - Dominant.
2 - Recessive
3 - Super Recessive
4 - Hyper Recessive
Once you've changed this number, click Commit and save your file.
I do not recommend that you use 3 or 4. When testing eye colors with these values, I found that they were so recessive that the game favored even gray eyes above them. It could work in special cases, however, such albino eyes or eyes that you simply don't want spreading around the neighborhood.
--------------------------------------------------------------
SKIN COLOR PROPERTIES
Open your file in SimPe.
Under Skintone XML, there is a line titled "genetic." Click this line. This is slightly more complicated than eye colors, so bear with me.
Maxis' skins are set at the following...
.90 - Dark
.60 - Olive
.30 - Tan
.10 - Light
If you made a skintone that was somewhere between the .90 (dark) and .60 (olive) complexions, then you could class it as .80, and the child of two Sims with the first two colors could have a child with your custom skintone. This way, you could fairly well fill in any "missing" shades you felt your game needed.
To acheive a skintone the game reads as lighter than .10, a value of .05 would probably be a good choice.
The decimal points are very necessary - make sure you include them before the two-digit numbers!
(On another note, when you enter a number, IE, ".05," SimPe will automatically convert it to "0.05." This is perfectly fine.)
--------------------------------------------------------------
HAIR, EYEBROW, AND FACIAL HAIR BINNING
At long last, we have a proper hair binning tool available for SimPE, which is available here:
http://theos.chewbakkas.net/ts2/index.htmlBut for posterity's sake, here is the old fashioned method:
Load your color (the package that contains the skin) into SimPe. Choose Property Set on the top-left box. The Property Set files are the ones you'll be altering. In each Property Set file there are two entries you'll be wanting to change: "family" and "hairtone."
The "hairtone" line controls what bin that particular hair color shows up in. Change the line according to what color your hair is supposed to be:
BLACK
00000001-0000-0000-0000-000000000000
BROWN
00000002-0000-0000-0000-000000000000
BLOND
00000003-0000-0000-0000-000000000000
RED
00000004-0000-0000-0000-000000000000
GRAY
00000005-0000-0000-0000-000000000000
You'll have to change this value in all six Property Set files.
Once you have changed these entries, the hairstyle will show up in its proper bin. However, if you put this hairstyle on your Sim and switch haircolors, the hairstyle will default back to an in-game mesh. To make the hair colors change properly in the game, you must edit the "family" line.
Open one of your hairstyles. Under one of the Property Set files, copy and paste one of the "family" numbers. Using this number, replace the family numbers in every other color with this number.
--------------------------------------------------------------
Last Updated: 5/31/06