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Pages: 1 [2] 3 4 ... 6 THANKS THIS IS GREAT Print
Author Topic: Peggy's new pay hair  (Read 29042 times)
missangelica
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Now even more ridiculous! (the bouffant edition)


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Peggy's new pay hair
« Reply #15 on: 2007 June 19, 23:38:52 »
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Quote from: "Redonkulous"
I'm gonna check in bodyshop what it looks like on a teen, because I think it's fine for me.


It's the animation that's pushing the hair into the face like that.. it's not a problem when the sim is stationary.  (You will not see the problem in Body Shop.)
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Rissa
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Peggy's new pay hair
« Reply #16 on: 2007 June 19, 23:50:47 »
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In bodyshop most hairs look nice. But once the sim starts moving, the animation is quite weird. This time it's the bangs that move through the head, the last ponytail was animated, but just the lower third which moves were really weird, same with some other new hair. And some pretty old hairs moved through the body as a whole.
I don't know if it is really hard to animate a hair in a nice way, but I'd prefer stiff hair over weird animation. I hoped that their animation skills developed and improved since they first tried, and some hairs have been ok when only certain parts were animated, but things like these are just a sign for bad work.
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katra
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Peggy's new pay hair
« Reply #17 on: 2007 June 20, 03:42:00 »
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A quick look at the teen hairmesh in milkshape shows that someone was drunk or rushed when it was made since every single bone in the entire teen mesh is assigned to b_hair.  I fixed the hair group (and fixed the neck gap as an added bonus) before I realized it was all of the layers not just the one.  I'm going to fix it all since I like the hair, but I'm too sleepy now Smiley
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fionaskye
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Peggy's new pay hair
« Reply #18 on: 2007 June 20, 05:33:36 »
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Quote from: "katra"
I'm going to fix it all since I like the hair...


Make sure you demand a cut of whatever Peggy and her Minions of EVILLE are making off their craptacular crap, since you know...  You actually did their work for them, since they couldn't be bothered.
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redisenchanted
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Peggy's new pay hair
« Reply #19 on: 2007 June 20, 05:51:01 »
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Quote from: "katra"
A quick look at the teen hairmesh in milkshape shows that someone was drunk or rushed when it was made since every single bone in the entire teen mesh is assigned to b_hair.  I fixed the hair group (and fixed the neck gap as an added bonus) before I realized it was all of the layers not just the one.  I'm going to fix it all since I like the hair, but I'm too sleepy now Smiley


You should post it when you're done. Either here or at SFV.
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Ensign EO
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Not a cash cow.


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Peggy's new pay hair
« Reply #20 on: 2007 June 20, 06:14:52 »
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Or both, since not all of us visit SFV, and not everyone who visits SFV goes here.  :wink:

I wouldn't doubt that Juice was drunk when he made the hair.  They've got to be drinking some quality stuff with the money they're making.
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shakiyla
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Peggy's new pay hair
« Reply #21 on: 2007 June 20, 07:07:03 »
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*laughing tooooooo hard to comment*
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Pirate Gem
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Peggy's new pay hair
« Reply #22 on: 2007 June 20, 07:12:52 »
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Thats horrible...

I dont care if its ONLY the teen part that was having issues, if ANY of it is having issues you just DO NOT SELL IT TO PEOPLE!

You wouldnt sell a Plasma TV that you couldnt adjust the sound on would you?

You just dont sell an unfinished product, if its not finished, if you cant fix it, if its bugged, no matter which way or what, you just scrap it, or put it aside tofix it and go onto something else, or just fix it all together before you put it up for sale.

This is sad.
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SnarkyShark
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Peggy's new pay hair
« Reply #23 on: 2007 June 20, 07:44:05 »
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Could be juice is finally cracking under the pressure of working for the crazy pixie lady.

Or maybe, it's a coded message. Something along the lines of, "HELP ME! SHE'S INSANE!"

We may never know.
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katra
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Peggy's new pay hair
« Reply #24 on: 2007 June 20, 12:19:42 »
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Quote from: "Carisssa"
In bodyshop most hairs look nice. But once the sim starts moving, the animation is quite weird. This time it's the bangs that move through the head, the last ponytail was animated, but just the lower third which moves were really weird, same with some other new hair. And some pretty old hairs moved through the body as a whole.
I don't know if it is really hard to animate a hair in a nice way, but I'd prefer stiff hair over weird animation. I hoped that their animation skills developed and improved since they first tried, and some hairs have been ok when only certain parts were animated, but things like these are just a sign for bad work.


I don't actually know how she animates hair, but the meshes I looked at are all set at skin wghts:1 which severely limits how you can animate.  I had to change this value to do something simple like fix the neck gap.  I don't know much about other ways to make hair than with milkshape or the ways people first made hair, since I only started to fool with it this year, so I don't know why you would do it this way.  I suspect that this causes the jerky animation.  Someone like Nouk would know better, however.  By contrast if you look at one of her hairs, she's assigning the same vertex to multiple bones to get a much nicer and smoother result.  

Quote
Or both, since not all of us visit SFV, and not everyone who visits SFV goes here


I'll do that when I'm done, though it's just going to have his (her?- is juice a girl?) original animation, which I will not vouch for Smiley

Quote
Make sure you demand a cut of whatever Peggy and her Minions of EVILLE are making off their craptacular crap, since you know... You actually did their work for them, since they couldn't be bothered.

Ah if only, then I could stay home from work today!  Hmmm...I'm a pretty good hair mesh fixer right now, but learning the making from scratch perhaps I'm ignoring a lucrative opportunity..... :twisted:
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Jojoba
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Peggy's new pay hair
« Reply #25 on: 2007 June 20, 12:30:09 »
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Oh so worth your money  :lol:  :lol:
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katra
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Peggy's new pay hair
« Reply #26 on: 2007 June 20, 14:39:00 »
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Okay here is my fix.  As an added bonus I fixed the neck gap on the other ages, while I was poking at it.  I tested it a bit in that I looked at all the ages and made sure they didn't blow up when they were animating (which seems to be more than was done originally).  It could use some more testing, so guniea pigs....er...kind helpful testers are welcome.  I didn't change the animations, except to make the teen hair and scalp not move independantly of the rest of the sim, and to be identical to the other ages in animation.  So if the animations are funky you know who to call Smiley.

This is just a mesh replacement and not recolors, so it needs to replace the original Peggy mesh and you need to have recolors installed for it to work.  Let me know if it works (or not) for you.  If all is well with it I'll post it on SFV as well.  Smiley

http://www.mediafire.com/?62mw1ee9fpj
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Rissa
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Peggy's new pay hair
« Reply #27 on: 2007 June 20, 14:52:19 »
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Thank you, this comes in handy because I'm just recoloring the hair.
I'll test it later today.
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monieeka
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Peggy's new pay hair
« Reply #28 on: 2007 June 20, 15:41:48 »
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Thanks for fixing it! I actually really liked how the hair looks, the animation was just a little disturbing. haha
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Chinchillagrl
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Peggy's new pay hair
« Reply #29 on: 2007 June 20, 16:04:31 »
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Thank you for fixing! Smiley

It makes me so mad that neither Peggy or Juice can be bothered to even open up their games and test the dang hairs they actually expect payment on. Jerks. They just piss me off.
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