Well, I tried creating eyes for the first time the other day, so if anyone has any suggestions on how to improve, let me know!
Not bad for a first go.
It would help if I knew what paint prog you use.
Actually, there are bajillions of tutes online for PShop and Corel Painter, etc., and I've seen eye tutes before, probably while snarfling brushes on Deviant Art (which is otherwise to be avoided).
I'd suggest de-flattening the iris. It's nicely coloured, but has the EAxian flatness retained.
Also, eye looks dry. Some stuff to try: light shadowline along top where lashes would hang over, sclera / tearducts. adding a highlight / wet look to white of eye (tuts on making glass-like ball shapes can be adapted to eyes if you can't find eye tuts).
That's one thing Maya is good for: instant blinn manips for glass, chrome, crystal, more. Too bad I don't personally own it or have an excuse to play with it, as Broadcast design isn't my major, it was an elective chosen solely to work with the 3d progs.
Sorry for telegram-type posts; am supposed to be editing a long research paper and am procrastinating on a time limit, so have to hurry to respond. OK w/U? OK! STOP