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Author Topic: The ongoing copyright issues  (Read 8368 times)
pmbd_fangirl
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The ongoing copyright issues
« on: 2006 November 29, 23:11:34 »
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Sorry if this has already been posted, but I just found this posted over at snootysims. If this has already been posted, feel free to remove/merge, whatever. Smiley

Quote
The LA Times posted an article about making movies with computer games. A big part is about The Sims 2. They mention one movie in particular "Male Restroom Etiquette" which has been viewed over 2.7 million times. However they run into quite some problems as they don't own the copyright. So far, Electronic Arts has not given their approval yet. Find the article here: LA Times

Related to this, an editorial has been written by Eggzie (Sim-movies.com) and ManagerJosh (WorldSims.org) and also write about some of the problems in the moviemaking community.
Read it here: Editorial pdf
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jesserocket
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The ongoing copyright issues
« Reply #1 on: 2006 November 29, 23:22:05 »
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I remember that Male Restroom Etiquette thing...

It'll be interesting what EA has to say about this, with their general closed-mouthness of Copyright on these sort of things...
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arr Harr Fiddledeedee,
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Sherry
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The ongoing copyright issues
« Reply #2 on: 2006 November 29, 23:27:30 »
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Wait the LA times?  Is that some sort of verifiable source?  I kid, I kid.
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Solowren
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The ongoing copyright issues
« Reply #3 on: 2006 November 29, 23:53:16 »
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We have fangirls now? :D

I'm afraid I've never heard of the Male Restroom Etiquette movie that's mentioned. But it's still interesting to see EA in a situation where they may have to officially make a statement about copyrights.
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quoth my brother-in-law:
"Boobs are way better than video games. I don't care what game or whose boobs."
Cap'n Rachel Roughnight
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The ongoing copyright issues
« Reply #4 on: 2006 November 30, 00:45:04 »
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Ok,I give up. I registered at the LA Times because they said I had to due to the  fact that the article could only be accessed by members. Lucky for me it's free.  Ok fine, I'll join.

It also told me they'll send me lovely crap mail too just for signing up. Great, oh happy happy joy joy. More items to delete from my email, because the 50 other emails I delete daily was quite enough
 :roll:

 Next it said I need to verify via email. Done

Log in again. Check
 ......
So ummm.. Where the hell is the article? It won't show it to me. I searched for it( well at least a half- assed search) but still couldn't find it. What else did the article say?
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Dai
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The ongoing copyright issues
« Reply #5 on: 2006 November 30, 00:45:10 »
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Quote from: "Your Mother Has Scurvy"
We have fangirls now? :D

I'm afraid I've never heard of the Male Restroom Etiquette movie that's mentioned. But it's still interesting to see EA in a situation where they may have to officially make a statement about copyrights.


Male Restroom Etiquette
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Ensign EO
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The ongoing copyright issues
« Reply #6 on: 2006 November 30, 00:50:21 »
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Anything that requires registration of me, I'll check at Bugmenot to see if there's a log-in I can use.
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The ongoing copyright issues
« Reply #7 on: 2006 November 30, 00:54:15 »
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Hmm, Cap'n Rachel Roughnight, I could see the (presumably) entire article, even though I don't think I'm actually registered there. Here it is for you:
Quote
IT started as a goof — an easy way for gamers to share their latest tricks online. An option in the first-person shooter "Quake" allowed players to record and save "Quake Movies" for later viewing. Soon, players were recording other games, dubbing in dialogue, creating characters and story lines, setting up impressive-looking shots and actually doing a bit of editing.

Thus a running and driving game like "Grand Theft Auto: San Andreas" becomes the basis of a haunting science fiction film in which a deadly virus forces the handful of survivors to live on the roofs of L.A.'s high-rises. And the "true story" of American troops battling a giant toddler on the streets of Baghdad is created from the gritty action game "Battlefield 2."

At first, this new form of creative expression — using video games to create short films — didn't have a name. Now it's called machinima (a combination of "machine" and "cinema") and as the genre turns a decade old, it is attaining new heights of artistry even as it bumps up against copyright ceilings.

Wherever there's cinema, awards, academies and some combination thereof are never far away. For machinimators, the Academy of Machinima Arts and Sciences has, in just four years, become a figurehead for the scattered community working all over the world. The Machinima Festival, hosted by the academy this year at the Museum of the Moving Image in New York City on Nov. 4 and 5 and simultaneously in the virtual online environment Second Life (www.secondlife.com), celebrates the giants of the genre and unites collaborators who would never meet face to face otherwise. It also has its own version of the Academy Awards, the Mackies, which can catapult an amateur machinimator from relative obscurity to a high-profile job in the video game industry.

This year's festival even stole a page from the Academy Awards' playbook, opening with the machinima talk show host Ill Will traveling through scenes from the nominated films, like an animated Billy Crystal, while 400 people in the brick and mortar theater and an additional 40 in the virtual theater looked on.

That's not to say the Mackies are about to take on the self-importance of the Oscars. For one thing, you won't see anyone at the Mackies wearing Vera Wang or Armani. And for another, the kinds of stories that send one academy's members into fits of excitement can put another academy's members to sleep. The vast majority of machinima are slapstick comedies and action flicks. This year's big Mackie winner, taking home four statues, including best picture, is "The Adventures of Bill and John, Episode 2: The Danger Attacks at Dawn", a French-language action-comedy about a pair of hot-dogging American fighter pilots that parodies "Top Gun" and other American action films.

Paul Marino, one of the academy's founders and its executive director, said the prize choice is in line with the taste of most machinima creators. "The person who's interested in Merchant-Ivory," he said, "isn't going to sit down and play 'Unreal Tournament 2004.' "

Most machinima shorts are glorified fan films, never venturing outside the preexisting game universes of "World of Warcraft" or "Star Trek," but Marino points to a growing number of creators using the "outside-in" approach, in which the game technology is used to create something that has little to do with what the developers originally intended. At this year's Mackies, especially, it was clear that the trend has become more pronounced.

Bertrand Le Cabec and Frederic Servant, the 36-year-old Paris-based creators of "Bill and John," said they are aviation buffs and fans of the flight simulator "Lock On: Modern Air Combat," but what prompted them to use it as the engine for their first foray into this kind of storytelling was not undying devotion to the game itself but its easy-to-use in-game camera, which allowed them to set up shots of the various flying planes. "It's by accident that we learned to tell stories through games," Servant said.

There are no human figures to control in the game. As a result, "Bill and John" stars two unseen pilots who do not exist outside of their jets. Seeing how machinimators incorporate the limitations of what they're using is part of machinima's charm.

The short "Male Restroom Etiquette" (www.z-studios.com), a parody of 1950s educational films and this year's Mackie-winner for best writing, could have been shot on a shoestring budget with live actors, but its use of characters and sets from "The Sims 2" gave it enough extra appeal to land it on the front page of YouTube, where it appeared for a day in the first week of October. Overnight, the video went from 250,000 views to more than a million. The short's creator, Phil Rice, an executive in a Southwest Florida home construction company, thinks the kind of crossover appeal his film showed is key to machinima's future. "We're not going to convert the world to lovers of video games," he says. "But if you have an idea that transcends that, it will draw viewers."

Rice has had interest from a couple of TV networks to air "Male Restroom Etiquette." Perhaps it will give "South Park's" partly machinima-created episode "Make Love, Not Warcraft," the most-seen machinima to date, a run for its money.

But that's where Rice bumps up against U.S. copyright law.

"I don't own 100% of ['Male Restroom Etiquette']," he said. "So if I were to show it on TV, Electronic Arts [the game's publisher] has to give their approval." So far, the company has not.

According to Marino, current end-user agreements for game software forbid the player from using the game for anything other than just playing it. While the characters created for these shorts, such as Bill and John, are the intellectual property of the machinimators, the films they appear in will never make a cent for the creators so long as they are created with copyrighted software.

"The game producers tolerate machinima," Rice said. "But as far as officially signing off on it, they're hesitant. You never know what someone's going to make with it." Despite having been seen by 2.7 million viewers, Rice has yet to hear from EA. Marino hopes for a change in the end-user agreement language. Game developers, he said, "are realizing machinima is an important part of the marketing of a game. It's a rough road, and we're a small organization, but we hope the value of machinima will be seen by the game developers with just some gentle pushing."
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Cap'n Rachel Roughnight
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The ongoing copyright issues
« Reply #8 on: 2006 November 30, 01:05:01 »
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Quote from: "Ensign EO"
Anything that requires registration of me, I'll check at Bugmenot to see if there's a log-in I can use.



Hmm , I didn't know about that site.  I just checked it out.

Thank you very much for  this  information . Wow It's  great, I'll put it in my bookmarks and use it from now on whenever any site that trys to force me to register .

ETA: Wow Denimjo, thank you. I have yet to see "Male Restroom Etiquette.". Guess I'll have to pay a visit at Youtube to see it.
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Pescado
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The ongoing copyright issues
« Reply #9 on: 2006 November 30, 01:46:46 »
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Josh undermines his own credibility rambling about Variousnutters. Variousnutters is not "idling". Variousnutters is *DEAD*, because Rentech first offended all of the creators on the site one by one, and then disappeared to parts unknown following some drama. Rentech was never really much of a creator and managed to induce all her other creators to jump ship one by one. Variousnutters essentially was unstable and exploded in a fission reaction beginning around the time I left and made MATY.
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The ongoing copyright issues
« Reply #10 on: 2006 November 30, 04:47:11 »
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The most trouble part of the article is my question why anyone would care to read something by ManagerJosh?  Also that reminded me that he was supposed to overthrow SFV like two years ago and surprisingly he never did.  He had big plan, paysite scheme and all.  I wonder what ever happened to it?  Maybe he was too busy writing the article.
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Pescado
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« Reply #11 on: 2006 November 30, 05:09:08 »
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Josh has created a lot of mad schemes over the years. When Sims2 hacking first hit the scene, he wanted to assemble a team of hackers and have his own special spot featuring it. He went and proposed the idea to every single sims hacker we knew about.

Nobody signed up.
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wicked_one
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« Reply #12 on: 2006 November 30, 16:42:47 »
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ea itself is making money off of the art of sims2 video-making...the only commercials i have seen for the sims2 are ones using user-made videos encouraging people to not only make their own, but submit them to be used for future commercials
they rarely ever show sims2 commercials and the only time ive ever seen them is right before an ep is supposed to come out. I saw more commercials for each of the sims1 ep's than i have for ALL sims2 games combined.
anyways, i highly doubt ea would agree to allowing him to use the video for commercial gain unless they got a majority of the money from it and then they'd want to feature it on the sims2 site probably.
they should at least tell him no instead of ignoring him entirely though.

i didnt even know VS was gone until I read what you said pescado (although google has a cache of it from september)...although it doesnt surprise me at all.
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Yaardarm Monkey
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The ongoing copyright issues
« Reply #13 on: 2006 November 30, 19:07:27 »
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Josh had Worldsims back in the days of Sims 1 and his site always had other peoples creations on his site.  When asked about him having other peoples creations on his site listed as being "made" by some unknown, he pretty much made a total ass of himself.

He had skins made by Lphntschld on his site "made" by one of his "staff members" and when called on it, said Lphntschld STOLE the skin from HIS site....even though it was made a year before...   :roll:

Josh did that again & again for over a year with all sorts of stuff.  He was a slug then, delusions of grandeur now
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jesserocket
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The ongoing copyright issues
« Reply #14 on: 2006 November 30, 19:11:54 »
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Wasn't it Worldsims that had one of the first object recolours for Sims 2? Recoloured Alienware computer that overwrote the original? That made me sad.
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arr Harr Fiddledeedee,
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Do what you want cos a Pirate is free!
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