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1  The Pirate Ship / ARR! / Re: Murano moved all his stuffs to TSR! on: 2008 February 22, 20:50:51
Well, maybe I was not clear enough, but first Moune, if you know so much about modeling to start giving lessons to those you don’t know, you should also know that reducing a texture definition is the same as reducing quality (ofcourse it saves lots of size, duhh!).
So I don’t understand what you are trying to mean by saying: “You have a one-tile deco object, that you originally gave a 512x512 texture map because the texture is very detailed. The package will be around 360 KB. Later you decide that it can make do with a smaller texture map, so you reduce it to 256x256. Just doing that reduces the size to 88 KB. Get it?”
I get it, I just do not get why you are agreeing with me, because (one more time) reducing definition can be translated by reducing quality, and that’s why a texture pack of Hi-rez Textures is so expensive.

But well, I don’t want to start a fight unless you say that paying for stuff is great  Grin, what I first was trying to say is that it is impossible, unless you don’t know what you are doing (assuiming that when you first create the object you left lots of things “unpolished” before export), to reduce so much the the size without take something, wich means that or the textures were reduced (as you said may happened) diminishing the render quality or the poligons, shadows, or others were handled now with more care (witch means they weren’t first time), and know we are getting to the point.

In all of this, the point is that everyone knows that to fail is human, so if the objects were with errors (I prefer to call it that way, especially if you are a pro there are errors that are not acceptable, if you are not, they still are errors for me specially if you are intended to receive money for your work) and them because he was with more free time, or someone warned him about he decided to correct them. That is a wonderful thing to take as an example, but the point is as referred by Chemistrycourtney, why “He(?) then fixes and streamlines and removes bloat, but only for TSR, instead of doing it for the love of the content”.

Two or three days ago there were no problems with the files, at least not so significant to make them deserve a revision, and now simply there are?!?

And as for Teko, I think he is a wonderful artist, maybe not so good modeling, but with great art tast and great composition notions (it’s enough to see the packs he arrange), so I WANT TO BLAME TSR FOR ALL THE EVIL IN THE WORLD ( Tongue, and only joking, in the end, maybe not for all the evil in the world, but for using the very same principles that led to all the evil in the world, – GREED – is one of them for example).

In addition, for those who do not see a big difference between high and low-resolution textures, go see the site http://www.evermotion.org/ or http://www.doschdesign.com/d_start/ for Pro models and textures.
Of course, they are with polygon numbers and texture resolutions that make them unsuitable for the game, but you can use Cinema 4D compressor to reduce polygons and them do some polishing work; and for the textures just open photoshop, create a canvas with the pixels size you desire and them scale to feat, and save the texture in the desired format. Ofourse taking in account the relation between final usage scale and texture definition (what I think was what Moune was trying to explain me).
2  The Pirate Ship / ARR! / Re: Murano moved all his stuffs to TSR! on: 2008 February 22, 07:55:06
Tanks for the link Mando! Smiley
3  The Pirate Ship / ARR! / Re: Murano moved all his stuffs to TSR! on: 2008 February 22, 07:39:28
I agree with you, but assuming that he did a good work in the first place (I do not even want to take the contrary in possibility), I think the files are too smaller compared with the first ones; and besides, the old ones worked great, so if this was a choice between size and graphics, I don’t see why so much necessity in reducing them so much.
Anyway, every day is a good day to say something fucked up against TSR!    Grin
4  The Pirate Ship / ARR! / Re: EA Doesn't Stop Them, So it must be ok. on: 2008 February 22, 07:22:16
EA is cashing with this although everyone knows its illegal, and YES, its true, although you may be the creator, you can only use your creations because someone else did a platform just before, in this case Maxis. Your creations rights only exist until you give your stuff to EA by putting them in their platform game and that only because they allow and benefit from it, otherwise they could sue you for using their platform for unauthorized ends. If you want to create, and have your so-called rights, well, just fuck off and leave your work in 3ds and play there if you can, and for god sake stop offering your work to maxis converting your files to their licensed product and them run around saying you have fucking rights! Ho, and using design magazine images to do “your newly fresh” creations its stealing, you don’t have the right and can be sued for using other designers work to your own purposes. And don’t came with that crap of why can’t I, if maxis can use mine, because you know very well that nobody in EA asked you for nothing, and even if they did, you just give because you wanted (I never heard of anybody who was been pointed by a gun to put files in the sims game).
But all this still mean that this community war is fair and legal, and so, they are doomed. It is only necessary that this community start to gain more visibility. They can never compete with someone who gives the very same product they do free. Their only luck still is that the majority of the sims community don’t even imagine that this site exist, thus given them money for something they could have for free.
And if someone thinks that because EA is cashing with all of this, that is going to help them in any way, forget it, because legally they can’t have rights unless EA rescinded from them, what obviously is not going to happen. And besides, EA is going to cash anyway, no matter there are only free or pay sites as long as there is a community with good artists moved by their pride (yes pride, because the money a good artist can make with this is nothing compared to what he/her could make out there in the market working in modeling, animation, architecture, etc., losing the same time and having the same fun doing it).
It’s a matter of time till others start to know about this site.
And one more thing, EA do not support anyone, if they think you are good enough they simply offer you a job!
5  The Pirate Ship / ARR! / Murano moved all his stuffs to TSR! on: 2008 February 22, 06:40:28
18 February I visited the site http://www.muranomobilia.com/ and only one set were linked to TSR. Today, all the sets were gone, he linked all of them to TSR!
Although this is not a big surprise (everyone knows that there are some people that after tasting money starts to be senile forgetting some basic principles, but that’s other story), the interesting thing is that the sets located in the TSR database have less size than the originals who were located in muranomobilia.
For example, with the Mono kitchen set, the files in muranomobilia site were in size as follow:
murano_mono_airpump.package    360.753
murano_mono_chair.package           176.494
murano_mono_counter01.package   485.265
murano_mono_counter02.package   521.356
murano_mono_counter03.package   531.801
...
And in TSR they are only:
murano_mono_airpump.package    190.459
murano_mono_chair.package       31.550
murano_mono_counter01.package   63.478
murano_mono_counter02.package   311.753
murano_mono_counter03.package   84.676

(and the murano_mono_collection.package, size 15.781 is now missing)

And this can only mean one of two things:
1º - The creator is a dumb ass and don’t know what the f*** is doing. (because I don’t believe in miracles and I don’t understand how the hell is it possible to reduce a 3d model size so much without reducing polygon number or textures definition thus losing render quality, unless the error was a prior wrong modeling now corrected what again makes him a dumb ass);
Or
2º - TSR’s not only making money with the Maxis, EA work and property rights but also taking all the sims community by stupid nerds who don’t give value to quality by imposing size limits to the creator artists that work for them, and selling files that are now only a shadow of what they were.
Anyway, the thing is that the files are now much smaller, and I think that what is happening with the murano collection also is happening with other artists works, what could result in a reduction of the overall quality in the community creations taking in account that TSR is one of the biggest community sites. Moreover, the shame is that every passing day, more and more (some good) artists fall to their smelling money.
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