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The Pirate Ship / ARR! / I read about the copyright with EA and Paysites
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on: 2007 July 05, 01:02:53
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I've been absent from this discussion simply because I lost interest in it, just came to see how it has progressed while I was gone. To be clear, I don't care much about any of it either way, it was all mostly for the sake of a good debate. However, I'm not knowledgeable enough about copyright and contract law and will therefore have to throw in the towel at this point. Arguing without a proper foundation of facts is just too frustrating. ...Lorelei covers and answers many stupid arguments people make...
Oh, Lorelei, you needed to post that for the earlier troll. Hopefully he'll come back and troll around some more to see your post. Are you calling me a troll? At least I haven't resorted to name calling unlike some other posters here :wink:
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The Pirate Ship / ARR! / I read about the copyright with EA and Paysites
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on: 2007 June 01, 08:32:33
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Yes, the stuff. What is the stuff? Meshes, textures, code... But consider a package that only contains custom meshes and textures (a skintone for example). Would such a package also have to contain material copyrighted by EA to be functional? I'm pretty sure even skintones have coding to make it work in game. It isn't just textures. I will pull up SimPE and do a screenshot of a skintone "guts" whenever Body Shop decides to finally close.. I'd do that myself but the weight of my eyelids is becoming unbearable. Thanks for your effort tho yet you probably wouldn't expect every small software entrepreneur or artist to give away the fruits of their labour for free. Why is this an exception? It's called having a hobby. This is one of the first fandoms where people expect to be paid for their HOBBY. There are plenty of people who do a bit of artwork or software development or whatever because they enjoy it and might therefore call it a hobby, and also charge money for whatever they make. I don't see anything wrong with that. I just couldn't quite understand where all this hate comes from. Let me give you some background information. SimPE and the other free tools were created out of blood, sweat, and tears from the community coming together to break the code and give us the ability to make custom content to improve the game. Pay site owners took all that communal effort, free tools, and free support given to them with no strings attached and they put a price tag on that. It's a huge slap in the face. It has broken the spirit this community once had. I can understand those feelings, but I also understand that people who spend countless hours creating meshes and tweaking UVs and painting textures and so on... may want some compensation for their work, especially when said work is of high quality and many people express interest in paying for it. After all, is it not the customer who ultimately defines the fair price? Still, a lot of the so called artists do very little compared to the efforts of the community, that I don't deny.
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The Pirate Ship / ARR! / I read about the copyright with EA and Paysites
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on: 2007 June 01, 07:59:51
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Here is my view on this. Lets say I loaned my friend a chair and told them to sit on it all they want and let their friends sit on it. Well a week later I find out they painted it and sold it for more than I paid for it. I would be pissed. I loaned them the chair to use, not sell. I know chairs aren't the same thing as files, but I still think it's a shitty thing to do if you sell someones chair. It's just common sense and decency. That is just my opinion. That's misrepresenting the issue quite a bit, as analogies often do :wink: In that scenario the chair would be lost to you. But when Maxis "loans" you a chair and you make a copy of it and sell it, Maxis hasn't lost anything except maybe a potential sale (if whoever bought your chair would as a result feel it unnecessary to buy content made by Maxis). To put it in your terms: I tried to make it clear that I'm not defending creators who don't do anything more than provide a custom paint job for objects created by others (Maxis or third parties). I'm talking about artists who instead of painting and selling your chair would create a new one from scratch, and sell that. Of course, given that a lot of the value in any CC is dependent on the game (IOW, the meshes and textures by themselves without the game wouldn't be worth as much to most people), it's fair to say that Maxis/EA could justifiably lay claim to some of the earnings made off CC. (is it just me or are my language skill deteriorating... time to go to sleep methinks) Anyway, this discussion was... well, at least somewhat entertaining if not terribly enlightening. Thanks for being so civil, I expected a lot more negative feedback given how homogenous (and at times ever so slightly fanatic ) a bunch you appear to be
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The Pirate Ship / ARR! / Re: I read about the copyright with EA and Paysites
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on: 2007 June 01, 07:24:18
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Can you give me an example of a restriction on the use (apart from making copies or distribution) of a software product that you find reasonable? Well if you're just curious, I find EA's restrictions on my creations reasonable. Fair enough :wink: One thing I find curious is how in this issue people appear to be willing to defend the rights of a big corporation against "the little guys", when it's usually the other way around. Well for one people feel quite disrespected by paysites, in light of EA tou, and in light of the fact the the people who do the most to make CC possible in the first place, do it all for free. Programs, tutorials, hacks, help, all free. Many of us feel that paysites are leeches on the community offering little in return in comparison to what they take. We are frankly tired of the "little guys" and want them gone. ETA: Mando said it much better. Such leeches and scam artists exist in every industry, yet you probably wouldn't expect every small software entrepreneur or artist to give away the fruits of their labour for free. Why is this an exception? Quite frankly, if some people are daft enough to pay ridiculous sums of money for virtual "designer lingerie", that's their problem. It's hardly a reason to punish legitimate artists. But in the end, it's not much of a concern for me. I don't plan to make money doing CC for TS2 nor do I use much of it, free or otherwise. I just couldn't quite understand where all this hate comes from.
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The Pirate Ship / ARR! / I read about the copyright with EA and Paysites
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on: 2007 June 01, 06:56:45
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Well, I've been talking to my friend who is a game developer/artist/coder and he said while the "package" format is not more than likely not copyrighted, the stuff inside certainly is. Since you are including that stuff to make your CC work in game, then selling it is illegal. Yes, the stuff. What is the stuff? Meshes, textures, code... But consider a package that only contains custom meshes and textures (a skintone for example). Would such a package also have to contain material copyrighted by EA to be functional? He encouraged me that we should be writing to EA Maxis and that once they make a stance on it, it will probably come down to three options for the paysite owners. 1.) Work directly with us to make APPROVED content packs. Just out of curiosity, why should custom content creators willing to sell their creations be required to get approval, when those who distribute their content without charge don't have such a requirement?
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The Pirate Ship / ARR! / Re: I read about the copyright with EA and Paysites
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on: 2007 June 01, 06:22:06
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To use a copyrighted work legitimately one must obtain a license, that much is certain. But what restrictions can the copyright holder impose on its use?
Can you give me an example of a restriction on the use (apart from making copies or distribution) of a software product that you find reasonable?
Hmm, I don't know that I really want to play the burden of proof game here. I'm not sure how citing hypothetical situations based on other software will really add any strength to either side of the argument. I can only speak about the matter being discussed here. Me neither, I'm just curious. Perhaps it's best not to pursue this argument any further since neither side is able to cite any authoritative sources. One thing I find curious is how in this issue people appear to be willing to defend the rights of a big corporation against "the little guys", when it's usually the other way around.
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The Pirate Ship / ARR! / Re: I read about the copyright with EA and Paysites
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on: 2007 June 01, 04:49:43
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Furthermore, I'm willing to bet there's still a lot of uncertainty about the legal applicability of software licenses, and I certainly wouldn't want to operate in a digital world where software companies can dictate what their software can or can't be used for.
While I agree that issues surrounding the ownership of file formats and the like can be murky, I don't think that it's true that companies should have no rights to the control of the formats they do develop (especially when it affects their bottom line). Also, I don't think this would necessarily be a matter of a company making abstract rules for the use of their software. All (or at least most) software requires you to agree to a license to use the software especially when you can produce something with that product. Think of a program like Photoshop for example. In order to use Photoshop and use it to create things for sale, you must purchase a license in order to use it legally. Just because Adobe (or EA, or Microsoft) is not rampantly pursuing illegal users doesn't mean that it's fine to do whatever you want. To use a copyrighted work legitimately one must obtain a license, that much is certain. But what restrictions can the copyright holder impose on its use? Can you give me an example of a restriction on the use (apart from making copies or distribution) of a software product that you find reasonable?
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The Pirate Ship / ARR! / I read about the copyright with EA and Paysites
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on: 2007 June 01, 04:28:36
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Not much (except extract the meshes and textures and whatnot), but how is this relevant? But explain to me how that helps you with Sims 2? You want to use a package file as a sort of big blue zip file? No. But I still don't see your point.
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The Pirate Ship / ARR! / I read about the copyright with EA and Paysites
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on: 2007 June 01, 04:21:05
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I thought the .gif was an example of a format that was copyrighted at a time, but I'm not sure. I knew this would come up :wink: That was about a patented algorithm, different issue. Could EA pull out a creators mesh and texture and say "mine"? I doubt it. Could they pull out a .package chucked full of their hard work that a creator willingly added a mesh and texture to for the sole purpose of using with a game EA created and say "mine"? I believe so. You can make a package that contains entirely original meshes and textures and very little else. So the questions remain: what copyrighted material do those packages contain and is the package file format itself protected?
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The Pirate Ship / ARR! / I read about the copyright with EA and Paysites
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on: 2007 June 01, 03:58:44
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The package file is a proprietary file format and is useless unless you have the game. What can you do with a package file other than use it in Sims 2? Not much (except extract the meshes and textures and whatnot), but how is this relevant?
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The Pirate Ship / ARR! / Re: I read about the copyright with EA and Paysites
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on: 2007 June 01, 03:55:10
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I don't believe copyright applies to file formats. Video game developers create their own file format that works only in their games. Additionally, you have to use what's in the package format that EA Maxis made to make it work in the game. You cannot sell their work. I can't find any support for the claim that file formats are protected by copyright and therefore stand by my original claim. If you or anyone else can point out evidence to the contrary, please share. I'd do the research myself but trying to decipher legalese makes me feel stoopid and I don't like that ETA: Again I say that if paysites were just selling texture files and OBJ files that were completely their work and not EA Maxis' deritives, it would be legal. Once you put it into the package format, it is theirs. They could take all the paysite stuff and make a big pay site stuff pack and the creators couldn't do a thing about it. Any lawyers around? IIRC, (at least in Finland) copyright law actually grants certain rights to the creators of derivative works as well, but things have changed thanks to all the greedy megacorps.
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The Pirate Ship / ARR! / Re: I read about the copyright with EA and Paysites
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on: 2007 June 01, 02:10:46
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I read also that its not just content that is created with items supplied by The game, like bodyshop etc... But infact, even if the stuff is created with their own software, the .package file is copyrighted as well. And we all know that the files that work in the game are .package files. So even thougth they may say its their software and they have used nothing of maxis to create the content, the only way to get it in our games is as a .package so in fact they are commiting the crime of copyright and gaining money off it. :lol: I don't believe copyright applies to file formats. If it did, don't you think Microsoft for instance would have done away with OpenOffice.org as it both reads and writes file formats developed by Microsoft for their Office suite? And btw this is the number one reason why I don't fully support your cause; I simply don't believe that EA has the legal right to restrict the creation and sale of CC, provided such content does not include any of their intellectual property (meshes, textures). Furthermore, I'm willing to bet there's still a lot of uncertainty about the legal applicability of software licenses, and I certainly wouldn't want to operate in a digital world where software companies can dictate what their software can or can't be used for. Having said that, I see nothing wrong with people charging money for their CC, especially considering that some of it is of no less quality than what is in the original game. And finally, I'm also not condemning your activities and might very well download stuff from your hoard as I'm not about to pay for CC given my current financial situation and it would therefore represent no loss of potential income for the creators. In other circumstances I certainly would pay because some of those people deserve it. So there. I'll just find my way to the nearest plank now, thank you :grin: (First post!)
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