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346  The Pirate Ship / ARR! / Why does fun things have to turn nasty? on: 2007 May 12, 00:26:15
Come on, she (it?) has this fine piece of legalese behind her

http://valdea.com/board/viewtopic.php?t=824

Frankly, whoever wrote the DMA EULA should probably be less concerned about us, and more concerned about themselves.
347  The Pirate Ship / ARR! / A 100% paysite.... on: 2007 May 11, 18:49:56
Quote from: "Electricstatic"
I have 12 years of French under my belt if you need any more translating!


Ha, I don't think it's necessary. We've figured out that they are incredibly greedy, and I don't know that anyone wants to read any of the amazing free or pay articles on their site.
348  The Pirate Ship / ARR! / Why does fun things have to turn nasty? on: 2007 May 11, 11:56:58
Oooh! Please, please, please have your attorney pursue this! Actually, just record the part of the conversation where he laughs hysterically and then hangs up.
349  The Pirate Ship / ARR! / Why does fun things have to turn nasty? on: 2007 May 11, 10:26:32
Quote from: "Samantha"

Objects created by EA or 3rd party modders are under copyright and this is what is illegal about this site. Copyright laws forbid you to give away copyrighted material withour owner permission.


Actually, sweetie, EA owns all of the copyrights connected to their game, even for things developed by 3rd party groups. Plus they allow distribution of these materials (.package format) for non-commercial use. This site is non-commercial (money is only being lost here), and not many paysites can say that.
350  The Pirate Ship / ARR! / A 100% paysite.... on: 2007 May 11, 03:45:20
From what I can tell (from the mangled english on that page) that subscription gets you almost nothing. What you seem to get is a "free" gift, a discount off of the clothing in the rest of the site, and a subscription to a Sims newspaper that can clutter up your inbox.
You get access to everything on site (the downloads, that is) for only 10 days after you've subscribed (and even this is probably only available once), after which you can enjoy your fine purchase whilst reading about fake people and saving a buck off of terrible clothes. It seems quite shockingly greedy.
351  The Pirate Ship / ARR! / A 100% paysite.... on: 2007 May 11, 03:24:50
Ah, Google translations. There's really nothing better or more accurate than "The blow of heart of WFP".
However, if you haven't checked the english donate page, every item on this page appears to have a different price and have codes available for different amounts of time. Do only kids that read English get the "fantastic" deal or am I missing something? By the way, if you really want it, set #28 "University" is "the least expensive!".  :roll:

For real fun though, I'm recommending reading the "Courrier" page under Redac. Even if you don't read french very well it's still pretty funny. Basically a load of congratulatory BS from "fans" (I'm assuming they wrote most of them themselves). If they publish yours you get a free set! I'm assuming that "Your clothes suck ass" in french probably isn't going to get me anything.

(Edited to add more jerkiness.)
352  The Pirate Ship / ARR! / A 100% paysite.... on: 2007 May 11, 03:08:47
Ah, there we go, that makes more sense (the monthly payment).
 
I was looking at this statement on the clothing page: "Ce code d'accès Allopass est valable sur ce set pendant une durée de 24 heures", at the top of which it said "To buy this content, insert your access code obtained by clicking on your country flag".

Frankly, I'm not really sure how this crappy page runs, trying to fight my way around it and figure out where stuff is, is an exercise in frustration. I'm pretty amazed that you were able to find the pricing anywhere. I'm assuming half their money comes from people screwing up while trying to buy these "fantastic" outfits.
353  The Pirate Ship / ARR! / A 100% paysite.... on: 2007 May 11, 02:56:52
It appears to me (using my, now, horrendous French) that the price is $5 per set. You seem to be given an access code that lasts for 24 hours that will let you download these (terrible) outfits after you've called the number. I'm looking at the set 5, "Allure" page for anyone that cares. Someone should tell them that people can get piles of poo for free, and that it is not necessary to purchase it.
354  The Pirate Ship / ARR! / I have a treasure on: 2007 April 25, 04:37:12
Ha, ha! I was going to write a note that the sarcasm might have been a little un-obvious, but I guess I was too late. Unfortunately, it isn't something that always translates well in text, especially if people aren't reading between the lines and are taking things at face value.
355  The Pirate Ship / ARR! / 2 for u thieving off of Enayla on: 2007 April 19, 08:25:31
I don't know what reference she used to create the painting "Nelicquele", so the best I could accuse her of is not being entirely transparent about the methods to create the piece. Her write-up suffers from being a bit flighty, silly and dramatic, but its function is as a description as opposed to being a technical how-to of how she created the image. It doesn't sound as good if you say, "Well, I was just starting out at the time, and while I was pretty good at handling fabrics and faces, I couldn't paint trees for shit, and the proportions on the body were messed up, so I had to go and find references to help me out and use as base images". Well, I might write that, but well, you know... Smiley.

Digital artists use a lot of tricks (again, myself included) to get things done so that they look correct and are finished quickly. It's not a crime, perhaps a little disingenuous, but not evil. Yes, she should reference images she uses especially in work she is selling as original artwork for sale, but the base of the work is done on her back and through her efforts.  

Quote
I'm pretty sure others have their own definition of what that term is, and one of them is "to use a photo as reference which includes tracing". In the end, I'm not too sure what the term "photo reference" means anymore :?


"Tracing over" something is not exactly what I'm talking about, but you're right it is a little convoluted and hard to understand. When I make textures I use photographs I've taken or found and frankenstein them together in order to get the image I need. If I'm "hand painting" textures, while I am not going for a highly realistic image I still want it to be recognizable to a viewer. At which point, I will handpaint over the original photograph as a guide because (and this is the only reason for me) it saves me wicked loads of time. The end result is not a duplicate image to the original photo in anyway(the original image is entirely painted over), but still references what I was trying to make. Keep in mind, however, that I am making textures and not fancy art pieces to hang on your wall.
356  The Pirate Ship / ARR! / 2 for u thieving off of Enayla on: 2007 April 19, 07:06:18
Absolutely, she is a very skilled artist, there's no doubt about that. My only issue was with claims that everything she was making was created entirely from scratch or without references. If she admits to using references, no matter how she's using them, then I have no problem with it. Again, I think this might only be a misunderstanding over the term "handpainted".
357  The Pirate Ship / ARR! / 2 for u thieving off of Enayla on: 2007 April 19, 06:40:39
Quote from: "PirateOfMashedPotatoes"
What I mean is, she has said multiple times that she has used photos as reference in early work.  She's not lying or hiding it.


Wait, are you saying that she's claimed to only have been using photographic references in her early work, and not using them now?
358  The Pirate Ship / ARR! / 2 for u thieving off of Enayla on: 2007 April 19, 06:28:50
Hey, if she's admitting to using references then I have no problem with it (I don't know that she always sites those references, though). Plus, finding pictures (or drawings or paintings or whatever) of unicorns or mythical creatures doesn't take a genius. You can also easily use pictures of existing animals (i.e. horses, lizards, insects and so on) to mimic and create fantasy ones to have photographic references.

I can believe that she may not use an overpainting techniques for her full paintings, but I would be pretty dubious of any claims of not doing it with her textures. Although, you are right, she may never have said this, but I'm hardly an expert on her discussions about her work. Perhaps the confusion simply comes from a misunderstanding of what is meant when people say that something is handpainted.
359  The Pirate Ship / ARR! / 2 for u thieving off of Enayla on: 2007 April 19, 06:04:23
Yep, I have to agree with Pescado here. I see nothing wrong with using an overpainting technique to create textures, and I don't think that using one takes anything away from the end product. You're still handpainting the end image, and that still takes a degree of skill that many others do not have.

However, claiming that you do everything by hand, and that you aren't using any references in any way is, I think, a total lie. Maybe, she's worried that people will see it as a cheat because it seems like such an easy method (to people who don't understand it), and so, doesn't like to focus on it because she feels that it will taint her work in some way. I don't know (Frankly I think not admitting it is much more lame).

Using an accepted technique in digital art and, especially, in texture creation is hardly something that needs to be hidden.

Edit: Does she sell those frigging tutorials? Or do people use them for free to set themselves up for failure?
360  The Pirate Ship / ARR! / 2 for u thieving off of Enayla on: 2007 April 19, 05:08:23
It doesn't surprise me at all that people who make sim skintones use an existant photo as a reference (or paint over it digitally), it's actually a pretty standard method for texture creation (I do it myself from time to time).

No matter how fantastic an artist you may be, it's pretty difficult to get your textures seamless and matched up by just eyeballing them. Much easier to take body front and body back from a photo (such as the 3Dsk images), set up the alignment and then paint over top of it. The artistry in this case, anyway, is in how you paint the texture over top and will likely only bear a slight resemblence to the original photos you used. It still requires some skill to get the texture looking okay, no matter how many "corners" you supposedly cut.

Frankly I think the only part that's a lie is someone saying that they can do this without using any base reference at all. Sorry, I don't care how hot you are at this, but no way.
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