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Insim under new management!
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Topic: Insim under new management! (Read 1081703 times)
Quorneater
ARR!
Posts: 841
Re: Insim under new management!
«
Reply #1545 on:
2008 December 01, 10:38:07 »
But Tamarind, that is not how it would be. The Insimenator forum has a huge contingent of 12s who will continue to be tricked out of their pocket money and click on ads. They won't understand the issues. The bridge needs burning. In fact I would have put the burning at higher priority than the pillaging.
On the other topic, Jase did end up regretting some of his approach in the InTeenimator. He spent almost as much time helping other hackers get their stuff to work with his as he did working on the InTeenimator itself!
I remember struggling to get my clotheschanging mods to not make his teens the wrong shape, and in the end it actually put a halt to me making clotheschange mods altogether. I only started again when he had semi-retired and people were beginning to abandon inteen.
TJ on the other hand when he made ACR decided not to go the overrides route, but to bolt his options on as extras. This is another way of avoiding clashing hacks. But another way is to simply have a tacit understanding of where one might overlap and avoid it unless essential. Obviously if one modder is doing such poor work in the area that the community is suffering from lack of service, then sometimes you do just have to stomp over it.
«
Last Edit: 2008 December 01, 10:49:13 by Quorneater
»
Logged
Our lil friend must be stopped.
Pescado
Pirate King
Posts: 2095
Re: Insim under new management!
«
Reply #1546 on:
2008 December 01, 10:50:00 »
Quote from: Quorneater on 2008 December 01, 10:38:07
In fact I would have put the burning at higher priority than the pillaging.
Madness! "Always pillage BEFORE you burn!".
Quote from: Quorneater on 2008 December 01, 10:38:07
On the other topic, Jase did end up regretting some of his approach in the InTeenimator. He spent almost as much time helping other hackers get their stuff to work with his as he did working on the InTeenimator itself!
Oh, yes, real pain in the neck. The Kitten Killer was involved in FREAKING EVERYTHING, many of which had absolutely no relevance whatsoever to the entire "12 Woohoo" thing. Was it REALLY necessary to mess with jobs, schools, and everything else? I didn't understand half that stuff or why it had any relevance to the core functionality. As a result of some of the baffling things it was involved in, it caused the weirdest, most counterintuitive bugs and conflicts.
Logged
Give a man a fire, and you warm him for a day. Set a man on fire, and he will be warm for the rest of his life.
mustluvcatz
ARR!
Posts: 453
Re: Insim under new management!
«
Reply #1547 on:
2008 December 01, 10:58:52 »
Sounds like he should've just thrown it into a vat of boiling sharks....
I know, I know: SILENCE!!
Logged
Quorneater
ARR!
Posts: 841
Re: Insim under new management!
«
Reply #1548 on:
2008 December 01, 11:18:10 »
The beige status is looking a bit more hopeful now.
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Our lil friend must be stopped.
Saraswati
ARR!
Posts: 1253
Re: Insim under new management!
«
Reply #1549 on:
2008 December 01, 11:28:32 »
Quote from: calalily on 2008 December 01, 09:42:06
Quote from: Saraswati on 2008 December 01, 09:33:01
Neriana I suppose the other thing you've got to keep in mind as well is, in the context of the modders it reduces the chance of conflicts too, thus leading to less borkage of other's games.
Most of the hacks and mods have documentation and notes. That solves that problem.
Only up to a point.. not everyone is equally good at reading or understanding hack notes or how things can clash with each other.. Unlike having twelve sets of bedding, if you've got a good hack that does the job, there's not even really a need to have a brand new hack that does it all over again. And with the number of times people have issues when they have multiple hacks that don't like each other, anything that reduces the chance of that happening is a good thing. Bedding is fairly different in that one's not going to make another peice of bedding stop working, or result in your neighborhood becoming a bfbvfs..
Logged
My home sites are
http://www.sublimesims.net/
and
Reclaim Your Game
http://reclaimyourgame.com/
Devilfish
ARR!
Posts: 1133
Re: Insim under new management!
«
Reply #1550 on:
2008 December 01, 11:44:23 »
Seriously? One minute after I turn off my damn computer last night, suddenly there's talk of burninating the countryside and the little peasants too? And you wankers have to go and
resolve
it before I get back?
Peacefully?
I spit on you people.
Logged
Functionally Retarded
: a Sims 2 Challenge Blog
Week 2.2: Attack of the Deranged Mutant Killer Monster Snow Goons[/url
Pescado
Pirate King
Posts: 2095
Re: Insim under new management!
«
Reply #1551 on:
2008 December 01, 11:45:26 »
Ya snooze, ya lose. Why do you think I never sleep?
Logged
Give a man a fire, and you warm him for a day. Set a man on fire, and he will be warm for the rest of his life.
calalily
ARR!
Posts: 4950
Belili, wife of Ningishzida - or Kali for short
Re: Insim under new management!
«
Reply #1552 on:
2008 December 01, 11:48:48 »
Quote from: Saraswati on 2008 December 01, 11:28:32
Quote from: calalily on 2008 December 01, 09:42:06
Quote from: Saraswati on 2008 December 01, 09:33:01
Neriana I suppose the other thing you've got to keep in mind as well is, in the context of the modders it reduces the chance of conflicts too, thus leading to less borkage of other's games.
Most of the hacks and mods have documentation and notes. That solves that problem.
Only up to a point.. not everyone is equally good at reading or understanding hack notes or how things can clash with each other.. Unlike having twelve sets of bedding, if you've got a good hack that does the job, there's not even really a need to have a brand new hack that does it all over again. And with the number of times people have issues when they have multiple hacks that don't like each other, anything that reduces the chance of that happening is a good thing. Bedding is fairly different in that one's not going to make another peice of bedding stop working, or result in your neighborhood becoming a bfbvfs..
I've never understood the willy nilly lack of caution that comes from chucking hacks in with no regard, nor do I understand why you wouldn't check it all out and do it slowly. I'll chuck in bedding and hair like a mad thing, but not hacks. It's not as if you can delete them in game once you see the catalogue. But I suppose there's always 300,000 people who say things like "I haven't taken [X] out since [most recent expansion] and I haven't got any problems".
Logged
Visit
Calalilysims
To Hotel - never a problem - and I knew it would be a valid thing.
My love to you too - come find me one day.
Delphy
ARR!
Posts: 103
Re: Insim under new management!
«
Reply #1553 on:
2008 December 01, 12:07:18 »
Pescado,
If you have ssh / shell access, why not just kill apache and get things done quicker? You'll need to kill the chkservd process first though as that will try restarting it every few mins.
Then you can tarball up the files and ftp them somewhere else.
Logged
Aarron
Landlubber
Posts: 19
Re: Insim under new management!
«
Reply #1554 on:
2008 December 01, 12:08:10 »
Damn, i finaly crash after 3 days insomnia and i miss all the excitement. Glad no burning was required (though crispy hocake wouldent of been amiss). Just waiting on a server reset to continue the rescue op?
I know that we're hopeing that most of the comuity will come back once the insim clone is up and running but is there a "where are they now?" for those that left befor the $h!tstorm hit the fan? if only to stop more 12's from whining here.
«
Last Edit: 2008 December 01, 12:14:47 by Aarron
»
Logged
Pescado
Pirate King
Posts: 2095
Re: Insim under new management!
«
Reply #1555 on:
2008 December 01, 12:13:24 »
Quote from: Delphy on 2008 December 01, 12:07:18
If you have ssh / shell access, why not just kill apache and get things done quicker? You'll need to kill the chkservd process first though as that will try restarting it every few mins.
...it doesn't work that way.
Logged
Give a man a fire, and you warm him for a day. Set a man on fire, and he will be warm for the rest of his life.
Devilfish
ARR!
Posts: 1133
Re: Insim under new management!
«
Reply #1556 on:
2008 December 01, 12:25:05 »
Quote from: Aarron on 2008 December 01, 12:08:10
Damn, i finaly crash after 3 days insomnia and i miss all the excitement. Glad no burning was required (though crispy hocake wouldent of been amiss). Just waiting on a server reset to continue the rescue op?
DO NOT TOUCH INSIM! Do not go near it. Do not attempt to poke it with a stick. It's being annexed by the Pescado batlefleet. DO NOT TOUCH!
You know, in case you were talking about going in and snagging files. Don't know what you've read.
«
Last Edit: 2008 December 01, 12:40:34 by Devilfish
»
Logged
Functionally Retarded
: a Sims 2 Challenge Blog
Week 2.2: Attack of the Deranged Mutant Killer Monster Snow Goons[/url
Ali
ARR!
Posts: 62
Re: Insim under new management!
«
Reply #1557 on:
2008 December 01, 12:27:57 »
Quote from: devilfish
DO NOT TOUCH INSIM!
maybe we could put it up in great blinking neon letters somewhere?!
Logged
Aarron
Landlubber
Posts: 19
Re: Insim under new management!
«
Reply #1558 on:
2008 December 01, 12:37:37 »
Aye, i know not to go there (posted back on page 73 i think). just woundering if Pes was still waiting for the servers to come back up. Still bleary eyed from lack of sleep and reading 30+ pages since i was last on.
the "where are the now" sugestion was a (slim) hope to keep the 12's off the (insim) site.
Logged
deelink
ARR!
Posts: 1367
patch it where it counts
Re: Insim under new management!
«
Reply #1559 on:
2008 December 01, 12:38:50 »
Yes! Finally finished reading the implosion! You guys had to orchestrate this shit on my poker weekend, didn't ya? Damn my timing, and damn my social life. Am not going to repeat condolences, because you guys have read them to death, and am not going to give a stance on any burnination, since it's not going to go ahead anyway. Walt can look like a used cow udder, or look like Walt does, and it still won't change my opinion that he is a two bit gangster hiding behind his mommy's skirts. Kathy and Eric should have given their members SOMETHING of a clue on what they were doing. Not this cowardly shit. Trust them ever again? Oh I think not.
So Is InSim dead? Or am I going to have to wait for Walt to realise what is going on, so his frothing can make more of an alienating impact? I have not logged in, due to the request of the Pirate King, and just checked the time zone for Virginia. It is now 7am Monday, and here it is 11:30pm Monday; Unless I plan to sit here drinking Glenlivet scotch mixed with coke to keep me awake, I am going to miss it.
It's not malice that I want it ghost-towned (that is what I meant by "dead"), I just want to see Walt's face when he realises all the creators have jumped ship, and all he has are a few uninformed people, roaming the sight, eager for a sighting of life. God... I hope he comes here
I swear it's not malice, just MOAR FIGHT!
Logged
"It's a pity closed minds don't come with closed mouths" - Strix
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