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| | |-+  Look at what I made and om nom nom it! (Post your creations pt. 2)
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Pages: 1 ... 51 52 [53] 54 55 ... 194 THANKS THIS IS GREAT Print
Author Topic: Look at what I made and om nom nom it! (Post your creations pt. 2)  (Read 1018759 times)
Pottymouth
Paden
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Re: Look at what I made and om nom nom it! (Post your creations pt. 2)
« Reply #780 on: 2008 October 02, 22:25:54 »
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The only thing I use to organize my download folder is the Clean Installer and aside from that, I do all of my installing by hand these days. That reminds me, I haz new stuffz to put in...
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SoggyFox
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Re: Look at what I made and om nom nom it! (Post your creations pt. 2)
« Reply #781 on: 2008 October 02, 23:53:37 »
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My biggest problem is half-finished projects.  Which reminds me, I need to figure which recolour of Cala's screens I'm using.
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fway
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Re: Look at what I made and om nom nom it! (Post your creations pt. 2)
« Reply #782 on: 2008 October 03, 02:22:41 »
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Piggi's stuff is considered orphans because of the way Delphy's Download Scanner works--it classified all of my apartment life recolors as orphans because it wasn't updated for apartment life. So you'll have to be careful with any recolors of maxis stuff for EPs and SPs that it wasn't updated for.

A litttle bird told me that Delphy will be coming out with a second version of the DDO soon, so keep your eyes peeled out.
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Missbonbon
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Re: Look at what I made and om nom nom it! (Post your creations pt. 2)
« Reply #783 on: 2008 October 03, 02:24:42 »
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Sweet! I need a new organizer.
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Zazazu
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Re: Look at what I made and om nom nom it! (Post your creations pt. 2)
« Reply #784 on: 2008 October 03, 15:49:08 »
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Piggi's stuff is considered orphans because of the way Delphy's Download Scanner works--it classified all of my apartment life recolors as orphans because it wasn't updated for apartment life. So you'll have to be careful with any recolors of maxis stuff for EPs and SPs that it wasn't updated for.

A litttle bird told me that Delphy will be coming out with a second version of the DDO soon, so keep your eyes peeled out.
Yays. Hopefully it plays nicer with compressorized files. The thing errors so many times during a scan that it's prohibitive.
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Stuff at MTS2, in my 4shared folder, and MATY/Peasantry

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Re: Look at what I made and om nom nom it! (Post your creations pt. 2)
« Reply #785 on: 2008 October 03, 16:57:24 »
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I'll get that house up as soon as MTS2 is up so i can nab the few links I need to grab.

And I'm working on some new walls and matching floors, for another house I'm going to make.
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vindi
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Re: Look at what I made and om nom nom it! (Post your creations pt. 2)
« Reply #786 on: 2008 October 03, 22:58:54 »
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Eeee! That's the best news I've heard all day, fway. (Then again, I haven't had much news today Cheesy.)
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fway
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Re: Look at what I made and om nom nom it! (Post your creations pt. 2)
« Reply #787 on: 2008 October 04, 01:57:27 »
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No problem guys, the little bird just forgot to tell me when he was going to finish it though, but the concept is still in development. (I am hoping)
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elpemmy
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Re: Look at what I made and om nom nom it! (Post your creations pt. 2)
« Reply #788 on: 2008 October 04, 21:40:56 »
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I haz more eyes!
Cartoony, and all my own work (cept the schlera- KSK's)


Not up yet, cause I'm lazy and have to hunt down the files.
They're sorta maxis-style- not ultra realistic, but not tooo maxis-y either.
Whaddya think?

*whispers* elpemmy is a bit hyper!
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Missbonbon
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Re: Look at what I made and om nom nom it! (Post your creations pt. 2)
« Reply #789 on: 2008 October 05, 02:58:04 »
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If your going for a cartoony look I would add more glare. If you want more realistic, then you need more shadows. Smiley But they are looking good though. Better than I could do.
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calalily
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Re: Look at what I made and om nom nom it! (Post your creations pt. 2)
« Reply #790 on: 2008 October 05, 07:59:00 »
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I was wondering if any wonderful pirates could give me insight into how to stop this clipping:


This is my fat morph, but my fit morph is the same (mesh doesn't have pregmorph)

I'm not sure what I should do here.  Here's the uvmap:

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rosa
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Re: Look at what I made and om nom nom it! (Post your creations pt. 2)
« Reply #791 on: 2008 October 05, 09:46:33 »
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I’m only a newbie at clothing meshing and I am not sure if I am correct about this but I don’t think the uvmap is causing the clipping, I would probably go back in to the 3D editor and have a look at the mesh and check from the sides to see if there are any parts of the mesh sticking out where its not meant to be which could be causing the clipping.  Smiley
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calalily
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Belili, wife of Ningishzida - or Kali for short


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Re: Look at what I made and om nom nom it! (Post your creations pt. 2)
« Reply #792 on: 2008 October 05, 10:03:32 »
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I’m only a newbie at clothing meshing and I am not sure if I am correct about this but I don’t think the uvmap is causing the clipping, I would probably go back in to the 3D editor and have a look at the mesh and check from the sides to see if there are any parts of the mesh sticking out where its not meant to be which could be causing the clipping.  Smiley

 Kiss Thanks rosa - they don't clip while she's still, only when she moves.   Smiley That makes me think that I should change the UV map, the bone assignments, snap those vertexes together under her pants or the size of the bottom.
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Anouk
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Re: Look at what I made and om nom nom it! (Post your creations pt. 2)
« Reply #793 on: 2008 October 05, 10:34:27 »
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You should give the vertices on top (sweater) the same assignment as the nearest vertices under them (pants). That should fix most of it. It doesn't always fix it though.
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calalily
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Belili, wife of Ningishzida - or Kali for short


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Re: Look at what I made and om nom nom it! (Post your creations pt. 2)
« Reply #794 on: 2008 October 05, 11:11:19 »
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Thanks Nouk, I'll try that.  Smiley
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To Hotel - never a problem - and I knew it would be a valid thing. Kiss My love to you too - come find me one day. Cheesy
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