I've been working on my first hair.
![Cheesy](http://phorum.mustnotbenamed.com/Smileys/default/cheesy.gif)
I only intended to fool around and test out my ability to draw hair textures, but it's come together well enough that I will complete the project.
![](http://i460.photobucket.com/albums/qq326/wanna_cracker/hair/failhair/failhair1.jpg)
My first texture, on the mesh.
![Shocked](http://phorum.mustnotbenamed.com/Smileys/default/shocked.gif)
Quite a shock! I swear it looked better in Photoshop. D:
![](http://i460.photobucket.com/albums/qq326/wanna_cracker/hair/failhair/failhair2.jpg)
Second go. I squished the texture in half and added shading.
![](http://i460.photobucket.com/albums/qq326/wanna_cracker/hair/failhair/failhairdoesntfail.jpg)
Third time's the charm.
![Cheesy](http://phorum.mustnotbenamed.com/Smileys/default/cheesy.gif)
Squished again and made a new alpha channel. I have always hated the EAxis alpha. I need to add the part back in.
The bummer is that I absent mindedly flattened my PSD, and while I have a back-up, it's from before I added the shading (see first pic).
![Sad](http://phorum.mustnotbenamed.com/Smileys/default/sad.gif)
I need the texture on seperate layers to recolour it properly, so the final version will look different from what you see here, but hopefully it will look better.
![Sad](http://phorum.mustnotbenamed.com/Smileys/default/sad.gif)
Any comments, criticisms, or tips you may have are especially welcomed. I need all of the help I can get!
![Kiss](http://phorum.mustnotbenamed.com/Smileys/default/kiss.gif)
ETA: After, erm, hours of fidding, I've determined it would be much easier to just draw a new texture. x_o