Wow, Daphne, I really like that. I already have an alpha edit of that mesh, but that definitely looks different. (I actually don't like the original version of the hair, either, ha.) When you are done, gimme!
I've finally put my foot down with the damn Raon hair. I like the meshes but ARGH THE TEXTURES. Well, the actual texture isn't that bad, but nearly all the colors are. So I'm learning how to do it myself. My problem is that my colors are wayyyy too bright.
Even the brown, while passable, is a bit on the bright side for my tastes:
Hell, I'm sure I could get away with binning that as RED. (No, I won't show you the others. They look like primary colors practically, even though I swear it didn't seem that bad in BodyShop, and basically look worse than Peggy's colors.)
So anyway, if anyone has any advice, I'd appreciate it. Could I just desaturate the bright ones a bit? Or would I really need to start from scratch, and just eyedropper my base color from a photo...and do a completely different texture for each color?
...I don't really mind doing all of that, if it gets the godawdful Raon textures out of my game so the hairs will be usable. This even got me to finally install my tablet on this computer, so it's a good impetus.