Oops. I just did.
Well, let's see if the thread will get deleted now. I was very polite, though, so if the thread is deleted, it is because TSR doesn't want people to know that the FA's get paid.
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Edit:And it is gone. Somebody else posted in that thread saying that Dot had insulted the whole sims community, then mine and that person's post were deleted, leavin only that moronic Pooh person's comment. And now the whole thread is gone.
Oh well, since I spent some time on writing that response, I might just repost it here.
Originally Posted by poohbear7882
To check the poly count for say, 20 meshes. Oh, my mistake...it only takes 5 seconds to load EVERY item into SimPE individually and check the poly when you're uploading a mesh set? That being the case, I've changed my mind...it should be required! Your SimPE must be a helluva lot faster than mine, because there's no way it takes 5 seconds to load up an object in SimPE. I noticed on your profile that you haven't had a mesh set published...this information, surely, comes from experience somewhere, though. And what are these "plenty of reasons to leave
TSR?" Care to share?
But LaidyGrainne's point was not how long it takes to check a mesh set in SimPe. The point was that the information should be supplied by the mesh creator, i.e. seller, not the downloader, i.e. purchaser. For example, when I had a sub here at TSR, I downloaded some meshes that did not have the polycount listed, but after checking the polycount with my SimPe, came to the conclusion that the polycount was unacceptably high for my computer and deleted those meshes. Had I been informed of the polycount beforehand, I would not have downloaded those meshes in the first place.
Now, the following analogy is a bit clumsy, but bear with me.
Not supplying the polycounts is bit like if a company (=TSR) that was manufacturing certain kind of food (=meshes) refused to include the ingredients (=polycount) on the packaging. All fine and dandy, except that some people (=slower computers) are allergic to certain ingredients (=cannot handle the high poly count). Now, ingesting ingredients that you are allergic to can be dangerous, or even lethal. Having too high polycount objects on a sims lot can actually break you video card, or at least it will crash your game.
And MTS2, which is the biggest Sims2 fansite, requires the creators to add the poly/vertex count info in their downloads. I have not heard anyone complain about it, or threatening to leave because of this requirement. Quite the contrary, many people, including myself, see this as customer service and appreciate it. When I download something from MTS2, I can be certain that my game will not crash because of the high poly count.
Polycounts are not rocket science. Yes, many people do not care about them. They do not need to. But after my old video card started crashing my game because of high poly objects, I suddenly developed a keen interest in the poly/vertex counts. What is the use of having a nice looking high poly mesh in your game, if you cannot use it, because it will crash your game?
Originally Posted by poohbear7882
Paid? Bork???
Bork=break. Paid=FAs get paid based on the number of the downloads. I thought this was common knowledge?
Originally Posted by poohbear7882 View Post
It was yourself and Living Dead Girl who became confrontational. Apparently you're quite well at whatever is bubbling beneath pleasant and friendly... I really doubt that DOT or Atwa has anything do with a decline in subscriptions. Rather, it is likely people like...well, confrontational people that pick fights when someone was merely answering a question that was asked. Again, what are these other reasons you speak of?
Actually, LadyGrainne and LivingDeadGirl were asking a question that I thought was valid and relevant and one I had thought about many times. The answers they received were, if not rude, at least condescending. Had I been either one of them, I would have felt insulted too. I am an adult and quite capable of thinking on my own. The fact that I cannot mesh does not make mine or anyone else's question or opinion less valid.
And since the TSR subscribers are, indeed, paying for the meshes, it would be common courtesy to inform the downloader if the mesh they are about to download might actually break their computer.